Sunday, March 1, 2015

The Malcontent Uprisings #1-6

By Nathan Stout (of AccordingToWhim.com)
We are now continuing our quest to cover all the Robotech comics/shows/books in chronological order. Initially this was going to be a one year deal... you know how life gets. Anyway we are back on track with Eternity Comics: Malcontent Uprising. This was a mini series written by Bill Spangler (who will head the unfinished journey into to the Sentinels. I am guessing he had access to Carl Macek's notes as this series (and his Sentinels work) appears to be canon. Jack McKinney also took his (their) basis for: The Zentraedi Rebellion from Bill's work as well.

This mini series take place during (about 2 years into) the book: The Zentraedi Rebellion so I have placed it after reading the book (for ease of following along). In the book these comics begin in chapter 23.

The Malcontent Uprising #1 (Eternity 1989)

Eternity's Robotech comics are in black and white and that is fine with me. I like this style. Michael Ling does a great and confident Anime-style job with the art.

On page 5 there is a reference (or no-so-subtle copying) of Return of the Jedi 'Zentraedi have died to deliver this tape to Monument City.'

A bit of Max and the '4th wall' at the top frame of page 7. Don't know what I am taking about? Look it up.

On page 13 we see one of the new mecha made for this series.

There is a cool shot of a Veritech pilot and cockpit on page 25. Love it!

On the last page there is a 'bonus pinup!' of Myria in a very unconventional jumpsuit. Not sure if an RDF uniform needs to have so much visible cleavage! lol

The Malcontent Uprising #2 (Eternity 1989) 

The Malcontent's mecha looks like a cross between a Veritech and a female Zentraedi power suit.

Wow, on page 6 Rick looks like he's about 6 weeks past needing a hair cut (and for him, that's saying something)!

Apparently everyone know Miriya got a 'tape' message and she left but she erased it before she left... a tape... what's that? lol

On page 13 we see Cavern City.. whoa look out for those streets, there are no barriers between the narrow streets and the abyss below. The government must have faith in good driving.

They discuss how the 'Southern' Grand Cannon is being dismantled. What is this 'Southern' Grand Cannon of which you speak?

We meet one of Wolff's men named Ron Bartley. Yep, the dad of Rook.

On page 20 we get our first look at the relationship of Jonathan Wolff and his wife. This helps flesh out his character more and his regrets year later when he is back on Earth during the 3rd War.

The tank Wolff is in looks really cool (page 24).

The Malcontent Uprising #3 (Eternity 1989)

The pilot's helmets look strange and pointy here...

Wolf's tank (on page 6) looks insane. What the heck would you use that thing for?!

On page 8 there is an overhead shot of Max's cockpit and it looks cool. An angle you never see. I'm all about angles you never see!

I swear that Max looks like Myria on page 11 at the bottom right frame. I think it's the hair.

On page 15 Wolff looks like Herman Munster.

On the last page of the comic we get a history of some of the Malcontent groups and an overview of the new mecha featured in this min-series.

There a bunch of nice mecha drawings in this comic. Ling does a good job with the mechanical components.

The Malcontent Uprising #4 (Eternity 1989)

I can't imagine that Dana Sterling was the ONLY half breed out there. Certainly Zentraedi/human coupling would have started taking place right away. If I remember correctly Jack McKinney wrote it off to 'the workings of the Protoculture'.

I'm not sure of the shot of the Veritech on the next to last frame on page 11. Confusing since it had nothing do to with what was going on.

Page 15... nekkid Zentraedi.

The birth of the Southern Cross is really an interesting thing. It really does parallel events in real life were a segment of the populace were treated with suspicion and fear. I also see some interesting real life Civil War parallels with the birth of the Southern Cross. I'm sure someone has written about it. Too bad all that interesting stuff deals with my least favorite part of the Robotech saga.

Doesn't Max have a fancy helmet on page 27?

Before the fan mail pages there is another page of backstory about camp Alpha and they picked up on the same thing I did (about the internment camps of WWII).

The Malcontent Uprising #5 (Eternity 1990)

Page 1 looks awesome. The 'techno feel' of the whole page is well done.

On page 3 did Kimball just punch that tech in the nuts?!

There is a can of Petit Cola starring in the 4th frame on page 4... next to 'Tuns of Donuts'.

Max and Wolff (on page 7) talk about the music broadcasting from the Lorelei satellite causing Zentraedi to defect. This is right of out left field (I'm sure we will find out more about it later).

The guy on with the glasses on 9 looks a little too 'cartoony'. In fact the next 2 pages look that way too.

There's a lot of hair in this issue...

It's nice to get a little detail about Wolff's and Catherine's issues here. There are also a few 'cheap' pages during the CCTV viewing about the city coming apart at the scenes but I'm sure drawing this much can be exhausting and having some easy pages is a relief.

The Malcontent Uprising #6 (Eternity 1990)

In steps the Army of the Southern Cross in giant... blimps?!

The Zentraedi Data Retrieval expert (the one with the RDF/Zentraedi overlay symbol on her tunic) looks a lot like Lynn Kyle.

On page 14 Jonathan Wolff's forehead has reached new heights. He looks like Sinestro from the Green Lantern comics.

On page 20 is a shot of that gawd-awful looking SDF-3. Looks like a mutated cucumber.

This is the first issue were we get to see some of the hover technology that was not apart of Robotech until the 2nd war (or until shortly after the end of the 1st).
 

Sunday, February 22, 2015

Book 19: The Zentraedi Rebellion

by Nathan Stout (of AccordingToWhim.com)

Don't be sacred because the title says Book 19. Since I am reading/watching the entire Robotech saga in chronological order this book (printed last) takes places after the 6th book (between the end of the Macross Saga but before the Sentinels).

Finally!!!! I did it! I finished reading Jack McKenny's Zentraedi Rebellion. It was a bit like eating cotton wool. As many of you know I dreaded this book quite a bit. It's not because it's bad, but it is not very action packed and it is kinda slow. I read it back when it first came out so I kinda knew what to expect. It is great for diehards because it fills in gaps between The Sentinels and the 2nd Robotech War. It answers many questions like:
  1. Why did Max and Miriya leave Dana on Earth?
  2. How did the Army of the Southern Cross come about?
  3. Why did it take so long for the SDF-3 to launch?
  4. How in the heck did Janice Em come about?
  5. What's the deal with Lazlo Zand?
  6. Why are there no full-sized Zentraedi in the 2nd War?
  7. Who is the Wolff guy anyway?
...and many other questions. This is why I feel two ways about this book. It is a tad bit dull but it fulfills a need that the fan wants. I think I might have problems 'getting into it' because I'm not a big fan of the 2nd War or any part of the Southern Cross.

The Zentraedi Rebellion fills in the gaps after the destruction of the SFD-1 and start of the Expeditionary mission to Tirol. While Rick and Lisa are trying to get the REF's mission rolling we see how the surviving Zentraedi are having a tough time of it. Lots of bands of 'Malcontents' are forming and riots and segregation is happening all over the place. Miyria is caught up in it all. The Zentraedi Rebellion seems to be Jack McKenny's reinforcement of Eternity's Malcontent storyline from 1994. It is kinda cool to see how the two mixed together. Infact the events in Eternity's comics begin in chapter 23.

So I am not sure why Breetai and gang wanted to make his flagship look like the SDF-1. Surely that wouldn't fool the Masters. I am guessing that Carl Macek wanted something to 'harken back' to Macross.

The early, secret meetings between Moran, Leonard, and the rest of their cronies makes you think of how the South must have come together before the Civil War. Let's make sure to call it what it is... this whole Malcontent/Rebellion storyline is a analogue of the Civil War.

Jan Morrison (remember her, the former screen queen who Minmei defeated at the Miss Macross pagent) went on and became this sort of New Age hippie. Well, there is this bit at the beginning of one of the chapters that quotes her from her 'audio book'. I just found that funny. That's how I get most of my 'reading' done now-a-days.

As a side note, the comics and the Palladium RPG supplement: The Zentraedi Breakout came out the same year. I took a gander through it but there wasn't any sort of adventures based on the events in the comics. It does do a lot of RDF/Southern Cross blending which is a nice cross over.

The book mentions Conrad Wilbur and the Faithful (from the comics) which is a nice continuity touch.

The Bartley's are introduced here (including a 6 month old Rook). Apparently Rook is related to Lang. That is an interesting tid bit.

We are introduced to T.R. Edwards here, working as a double agent. I just don't care for this character. Sure, we need bad guys but he is too much like Breetai (with the face plate thing) and his reason for hating Hayes and Hunter is a bit much.

Good old Walmart is mentioned in Chapter 15.

We all know Zand is the protégé of Lang but he is super jealous of Lang's mind boost at the hand of the SDF-1's computers. Zand does everything in his power to give himself that same mind boosted advantage. We see him actually give himself Invid cockpit juice intravenously... yuck!

Towards the end of the book Seloy (the female Zentraedi pilot who delivered Miriya onto the SDF-1 to find and kill Max way back when, is the main protagonist of this book (at least of Miriya's part anyway). She pretty much hits the nail on the head when she predicts that in about 20 years the Invid will arrive.

One final thought, Seloy's child Hirano could have REALLY been something interesting to explore but for some reason they didn't.

If someone were going to follow my trek through the Robotech universe I'd almost advise them NOT to read this book in order. There are a few surprises in the Sentinels that would get spilled here. I won't mention characters or events (like character's deaths) but a few of the chapter intros (those little and sometimes not so little blurbs) and some content give away stuff. Jack McKenny assumes anyone reading this book already read The Sentinels and wouldn't think anything of it.

P.S. Someone uploaded it in PDF format if you want to read it...

Thursday, December 18, 2014

Book 6: Robotech: Doomsday

by Nathan Stout (of AccordingToWhim.com)

Doomsday (by Jack McKinney) is the last of the 'First Robotech War' of books. It finishes out the final of the 36 episodes of the 'Macross Saga' part of Robotech. It begins a little out of sync of the show with the Robotech Masters detecting that something has happened in the war of the SDF-1 and the Zentraedi grand fleet.

During the first chapter there is some very interesting re-capping of the story of Zor that I never really thought much about in the past. The series never goes into the explanation of how Zor was the master of the secrets of Protoculture and exactly how the 'Masters' of Robotech came into power. It is pointed out that it was Zor who started it all with his discovery of turning the flower of life into a power source. The book goes on to tell us that it was with this power that the Zentraedi were created and put to work on Fantoma as miners. The 'Masters' manipulated Zor and took control of the Protoculture, put themselves in power, and turned the Zentraedi into warriors. A plausible storyline but this all means that the rise of the Robotech Masters and their empire happened only within Zor's lifetime. Zor didn't appear to be that old (at least his clones didn't (and he didn't in the comics). That means that the WHOLE of the events that put the Masters in power and such happened in just a few short years. From the show, comics, art, and books (an the unoffical Robotech timeline) it always seemed to me that the Masters and their Zentraedi had been around for a long time... apparently not! There is some food for thought.

I finished this book then promptly let life overtake my ambitions to run headlong through the Robotech universe so there was quite a bit of a gap from when this post was initially started to now (the point at which I am finishing this post). While reading the book I would take notes on my phone for later remembrance (since I forget stuff so easily).

When Max and Miriya take little Dana into the Robotech factory (an absolutely insane idea BTW), the book describes Dana in an EVA suit. For a split second I was thinking of Evangelion... lol

I thought the usage of the word Shibboleth to be strange. I think the writer was overthinking us as a target audience for a moment.

In this whole mess of bringing an infant into the middle of a military action made me think of one other thing. When Reno saw the mutant why o why didn't he just shoot it? He had enough time to wax eloquently about it being an abomination but the simple solution of incinerating it didn't cross his mind.

Later in the book Khyron is doing some inner monologuing about him being the Master's one last hope. When did that happen. After the destruction of Dolza's fleet Khyron seemed to want to do only what Khyron wanted to do. Never anywhere did anyone ever say or think anything different. Khyron is a mad devil who really only answers to himself. Not to mention the fact that it is apparent that all 'infected' Zentraedi are destroyed and Khyron is certainly infected.

When Rick ditches Lisa at the outdoor cafe before their picnick so he could go drool over Minmei he drinks so much (after the whole Kyle debacle) the bartender cuts him off. He then gets into a car and drives!

He heads out to help crush the Zentraedi that attack the airfield. He gets in a Destroid... Why? There was a Veritech there and when you are one of the top Veritech aces you don't get in a Destroid (the stormtrooper of the Robotech universe). Maybe it was cause he had a bit too much to drink.

When Khyron is looking for the Protoculture Matrix in the city the book mentions that Azoina's troops are also looking... in Quadrono Battalion Invid Scout Ships... what the heck are those?

Anyway in the end the story wrapped up nicely. Unlike a visual format like comics or cartoons you have to do a lot of Character interaction and such and although it helped to tie up stuff, having the visual only of the show was more powerful when it came to the destruction of the SDF1/2 at the end.

So long ago when I first finished this book I went to the only book that I even considered to read next (the first book of the 2nd Robotech War). Ofcourse that skips over 15 whole years. When I re-read the series years after that I did it in the right order but the Zentraedi Rebellion I read out of order because it came out after my 2nd read though. Now I shall be reading it all in order so the next book I will cover is The Zentraedi Rebellion. Keep an eye out for it and the comics that take place at the same time.

Friday, December 12, 2014

Robotech RPG Tactics: Our campaign. Update 1

by Nathan Stout (of AccordingToWhim.com)

Robotech RPG Tactics (2014-2015)

An introduction: 
After building the majority of the minis in the Robotech RPG Tactics core box set (along with some of the Kickstarter extras) I began thinking of a campaign where Chris and I could begin playing and learning the game. Neither of us has been a fan/player of table top army v army type games (wahammer, etc). This is all new to us so we are starting small.

I wanted to this to be a more cartoon-based game, that is to say I don't want to just open the box and start playing random games. I want there to be a background to the mission, etc... Below is my effort to do that.

The campaign that begins here is a (in game-time) year-long adventure following the playing character (a newly minted pilot in the RDF) beginning in March of 2008) with his training, moving into missions, on into actual battle with Zentraedi when they arrive in November of 2009.
At this point the game is purely based on the Tactics side of the game with an RPG generated character attached. If the game moves into the RPG side is yet to be seen. Chris has picked the name Rusty Dale Higgins because everything HAS to mean something to him. The (imo dorky) name is based on some King of the Hill references. Never the less, not everyone can be Rick Hunter or Jack Archer...

Campaign begins ---------------------------------------------------------------------------------------------------


It is March 3rd, 2008. The location is Macross Isand in the South Pacific ocean. The alien ship known as the SDF-1 is nearing it’s completion with litte more than a year left. The RDF Academy has been in operation for six years now, producing military men and women accustomed to the alien ‘Robotechnology’. 2nd Lieutenant Rusty Dale Higgins is in his 7th month of Veritech pilot training. The coursework begins moving into
the area of military encounters.

The Academy has a wealth of Robotechnology and complex, realistic combat simulators are where pilots get their training. On the schedule of training will be up 4 mandatory VR missions, then a live war game with other pilots at the end of the month. 

The VR missions will progressively get more difficult before the pilot will take to the skies. The combat simulators are available 24/7 so Lieutenant Higgins may choose to play additional VR missions of this basic type until the live event.
____________________________________________________
Mission 1 (03/7/08)
The first VR combat flight will be against another Veritech VF-1J. The encounter will be restricted o jet mode. This mission is to familiar the pilots with their own weapon system in a combat enounter. The object to the mission is to eliminate the enemy VF-1J.

Report: Lieutenant Higgins succeeded in eliminating the enemy Veritech, taking a few turns to come to grips with the effects of the Afterburner effects of the aircraft and unfamiliarity of the weapon system. Although useful, the GU-11 gunpod and twin head lasers under the pilot’s canopy are not as devestatingly useful as the Veritechs compliment of missiles.

____________________________________________________
Mission 2 (03/14/08)
This mission is a repeat of the first but each Veritech is limited to missiles only. The Veritech with the least amount of damage at the end of the last missile payload (of both Veritechs) is the winner.

Mission Override: At the beginning of this mission, combat parameters were over-ridden and all weapon systems were activated due to the power of the missile payload.

Report: Lieutenant Higgins won this mission quickly.

____________________________________________________
Mission 3 (03/19/08)
In this mission both units will be limited to Battloid mode only with no weapons. This mission will familiarize the pilot with the hand to hand combat methods of the Veritech in Battloid and Guardian mode.

Report: Spending the meager 1 command point (by both pilots) came in useful in Hand to Hand combat mode. It allowed for multiple attacks, speeding up combat. The VR pilot attempted a Jump Kick a couple of occasions but failed to attack on the first action (thus, denying the attempt of the Jump Kick).

____________________________________________________
Mission 4 (03/24/08)
This final VR mission will place a team of 4 Veritechs against 4 Veritechs. The match is over once 3 of the 4 Veritechs of any team are defeated.

Mission Override: Lieutenant Higgins and the VR pilot were both given a Leadership ability of 2 to allow for more command points in this battle.

Report: Once again missiles ruled the day as the VR team defeated Lieutenant Higgins’ Veritech squad. The Lieutenant kept his squad in jet mode while the VR pilot kept his in Guardian mode. The flexibility of movement (along with the missiles) gave the VR pilot the edge in battle. The inflexibility of jet mode (inability to turn more than 90 degrees in either direction led to the VR pilot being able to use Back Strike for +1 to strike.

____________________________________________________
VR Missions Summary:

These simple missions (much like the ones in the game manual) were designed to familiarize players with the basics of game play and the pros/cons of different weapon systems and modes.

Sunday, December 7, 2014

Picking up the threads and continuing our quest!

by Nathan Stout (of AccordingToWhim.com)

First off, I'd like to address why in all our posts we say who the blog is by and why it always says (of AccordingToWhim.com). A couple of years back Chris and I did 365 posts for an entire year (one blog a day). After a while we did some searching on Google and Yahoo to see how our blog was showing up (or not showing up) based on searches. We found our blogs and they were pretty far up on the rankings but it turns out all our blogs were not attributed to us and were not on our blog anymore. Apparently websites have bots that go and scour the internet and steal content and pass it off as their own. This usually means the formatting is wrong and sometimes links are missing (and they generally do a shoddy job of presenting the blog in a decent format). Chris and I decided that we needed to start adding our main website's address at the top of all our blogs that way when our content is stolen, there is a link back to our site incase the reader is interested.

Anyway, as you can see from the sparseness of the posts in this blog that our Robotech journey slowed wayyyyyyy down over the last two years. You know how it is, you get all fired up for something and you set out ready to conquer the world then reality sets in and you have work and such get in your way. That's basically it. The blog has been dormant with the exception of the Robotech RPG Tactics Kickstarter posts. Well, it's that Kickstarter that has got me going again. I used to love playing the Robotech RPG and I've always wanted to play tabletop war games (like Warhammer, etc...) but never got into it. Well along came Robotech and I couldn't pass it up! I'm all excited again! Along with my reentry into the saga I am building a 'day one' Robotech RPG Tactics campaign for Chris. I want to have it fully follow the Macross saga through the RPG Tactics game's point of view (battles... lots of battles).

I've got to find out where I left off and pick back up on my (originally 2012) chronological journey through the Robotech universe! To recap from the first blog post I am using Triple-Super Mecha 8's slimmed down timeline to watch and read through series. Here is his website if you want to REALLY get into some super detailed information!

I have finished the first 36 episodes of the show and read through the comics up to that point (the destruction of the SDF-1 and 2 by Khyron and I (think) I finished the 6th book. I have notes on my phone that I took down long ago but I am not 100% if I finished it. I am going to have to go page through the book and see if the later stuff rungs bells (it will have been the 3rd time I've read it so it might be tricky). Next up is Robotech Novel 19: The Zentraedi Rebellion alog with the comics for The Malcontent Uprising. Some of my least favorite parts of Robotech but I shall prevail!

Below you will see the complete list in order and everything in yellow is everything I have already covered in this blog. So stay tuned!

* The (L) means last entry for that particular title.

GENESIS: THE LEGEND OF ZOR #1-6 (L)
GRAPHIC NOVEL (L)
RETURN TO MACROSS #1-13, 19, 14-15
WARRIORS #0 (#0 featured in RETURN TO MACROSS #15), #1-3 (L)
METAL SWARM #1 (L)
RETURN TO MACROSS #16-18, 20
ACADEMY BLUES #0
RETURN TO MACROSS #21-25
ACADEMY BLUES #1-2
MACROSS TEMPEST #1 (L)
ACADEMY BLUES #3
RETURN TO MACROSS #26
ACADEMY BLUES #4
ROMANCE #1 "Two Beers with a Skirt Chaser" story – NOTE: Contrary to the date printed in the story, the date is May 2005.
ACADEMY BLUES #5 (L)
RETURN TO MACROSS #27-33
CIVIL WAR STORIES #1 (L) – NOTE: Contrary to the date printed in the story, the date is July 2005.
RETURN TO MACROSS #34-37 (L)
ROMANCE #1 "When the Going Gets Tough..." story (L)
BREAKING POINT: CADET LISA HAYES SPECIAL #1 (L)
MACROSS (video series) "Boobytrap" to "Blue Wind" - Episodes 1-13
MACROSS MISSIONS: DESTROID #1 (L)
MACROSS MISSIONS: EXCALIBUR #1 (L)
MACROSS MISSIONS: EXCALIBUR - QUAKING THUNDER #1 (L)
MACROSS "Gloval's Report" - Episode 14
VERMILION #1-4 "Vermilion" story
MACROSS "Homecoming" to "To the Stars" - Episodes 15-36 (L)
THE MALCONTENT UPRISINGS #1-12 (L)
THE SENTINELS (video) (L)
THE SENTINELS BOOK I #1-6
THE SENTINELS WEDDING SPECIAL #1-2 (L)
THE SENTINELS BOOK I #7-16
FINAL FIRE #1 (L) – NOTE: Circa 2022 is when the narrator tells his account of events that occurred in 2012.
CYBERPIRATES #1-4 (L)
THE SENTINELS BOOK II #1-21
THE SENTINELS BOOK III #1-9
AMAZON WORLD - ESCAPE FROM PRAXIS #1 (L)
INVID WORLD - ASSAULT ON OPTERA #1 (L)
MECHANGEL #0-3 (L)
THE SENTINELS BOOK III #10-18
SMITH WORLD - SABOTAGE ON KARBARRA #1 (L)
CYBER WORLD - SECRETS OF HAYDON IV #1 (L)
THE SENTINELS BOOK III #19-22
THE SENTINELS BOOK IV #1-8
FERAL WORLD - NIGHTMARE ON GARUDA #1 (L)
CRYSTAL WORLD - PRISONERS OF SPHERIS #1 (L)
THE SENTINELS BOOK IV #9-10
STAR RUNNERS: CARPENTER'S JOURNEY #1 (L)
THE SENTINELS BOOK IV #11
THE SENTINELS HALLOWEEN SPECIAL #1 (L)
THE SENTINELS BOOK IV #12-13 (L)
ROBOTECH ANNUAL #1 "The Science of Law" story
ROBOTECH MASTERS [a.k.a. SOUTHERN CROSS] (video series) "Dana's Story" - Episode 1
THE MISFITS #1 (L)
ROBOTECH MASTERS "False Start" to "Catastrophe" - Episodes 2-24 (L)
INVID WAR #1, 5-6, 2, 7, 3-4, 8
FIREWALKERS #1 (L)
INVID WAR #9-12
THE NEW GENERATION [a.k.a. MOSPEADA] (video series) "The Invid Invasion" to "The Lost City" - Episodes 1-2
ROBOTECH ANNUAL #1 "Shop Talk or Why You Should Never Ride Without a Helmet" story (L)
THE NEW GENERATION "Lonely Soldier Boy" - Episode 3
INVID WAR #13
THE NEW GENERATION "Survival" to "Hard Times" - Episodes 4-6
CLASS REUNION #1 (L)
THE NEW GENERATION "Paper Hero" to "Eulogy" - Episodes 7-8
INVID WAR #14
THE NEW GENERATION "The Genesis Pit" to "The Fortress" - Episodes 9-12
INVID WAR #15
THE NEW GENERATION "Sandstorms" to "The Midnight Sun" - Episodes 13-17
INVID WAR #16
THE NEW GENERATION "Ghost Town" to "Frostbite" - Episodes 18-19
INVID WAR #17
THE NEW GENERATION "Birthday Blues" to "Hired Gun" - Episodes 20-21
VERMILION #2-4 "Unsung Heroes" story (L)
THE NEW GENERATION "The Big Apple" to "Symphony of Light" - Episodes 22-25 (L)
INVID WAR #18 (L)

Thursday, December 4, 2014

First dry-run game of Robotech Tactics

by Nathan Stout (of AccordingToWhim.com)

After nearly completing all bazillion miniature builds for the base game with some of the kickstarter extras I was ready to begin learning Robotech RPG Tactics. I pulled out the rulebook (which other gamers have been bashing) and tried to wrap my head around new concepts that blend in with the original Robotech RPG. Of the big rulebook (112 pages) only the first 29 pages are the actual rules. This was fairly simple to figure out but as with anything new with tons of new concepts/rules you need to read a couple of times so the 2nd time I read through it I decided to make a cheat sheet. This would help during game play and (just like in school), making notes helps you remember stuff.

I wanted to do a self dry run before I drug anyone else in on an actual first game. I figured I'd play though a small battle or two to get some of the mechanics down. Chris gives me a call yesterday evening and tells me they scheduled him to work on our appointed night and was it ok for him to come over now. I said yes and decided we'd just try a couple of simple games and work things out as we went.

We started with a single unit versus single unit (much like the starter battle listed in the rulebook). We fumbled, read, re-read, mistook the 6 on the die for a 1 for most of the first 2 games (oops)! By the end of the night we discovered a couple of things...

1.) Zentraedi are underpowered (so you need lots more units than UEDF units).
2.) The font is way too small on the cards (for these old eyes).
3.) We need to re-read and comprehend some of the special abilities).
4.) I need to figure out the squadron cards (which we didn't use).
5.) It's hard to keep track of which of your units are which.
6.) I need to make a custom sheet with stats, MD, missile boxes, and all that jazz to help us.

And that's it. When we get it down I think it will be fun. It will just take many games for it all to become second nature.

Sunday, May 12, 2013

I'm still here... Robotech RPG Tactics Kickstarter review

by Nathan Stout (of AccordingToWhim.com)

No, I am still here... I've just been VERY busy creating a board game of my own! Yep, I am about to launch a Kickstarter for it. Go here!

I am almost done with Doomsday (the book) an will post soon. Sorry for the massive delays. In the meantime take a look at this! THIS IS AWESOME. I suggest you go back it now!

Today's review is more of a review of coming product: Palladium Books: Robotech RPG Tactics. This is currently in the Kickstarter phase and it is doing well... REALLY WELL.

Initial goal to get game made: $70,000

With 15 days to go (out of 30), current total money gained: $520,000

WOW.

 
 
Robotech is one of those name brands that has a cult following. The brand has been around since the early eighties and it was destined to do well... and it did!
 
Robotech RPG Tactics is based on the Robotech Role Playing books. In the RPG there are rules for mecha combat but this game takes that concept to a whole new level and focuses only on the mecha combat (via miniatures). If you look at the demo videos it looks a bit like Warhammer with Robotech mecha.
 
Here is the level I have backed at. As you can see the initial game was nice but with the increased funding SO MUCH MORE has been added. Way to please your backers Palladium!
 

 
The Kickstarter started 17 days ago and I got wind of it on day 2. They had already funded the project (gotten the needed $70,000) within the first few hours of the project! I can only hope our Kickstarter will fund so quickly!
 
As the amount of backers and pledges has increased so has the quality and quantity of the game. Several new miniatures have been added to the core box set as well as upgrades to the dice and play pieces.
 
I am very happy that Palladium is doing so well on this. I have enjoyed the Robotech RPG books for many years and it is nice to see so much being put into the game even after all these years.
 
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