Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Friday, December 12, 2014

Robotech RPG Tactics: Our campaign. Update 1

by Nathan Stout (of AccordingToWhim.com)

Robotech RPG Tactics (2014-2015)

An introduction: 
After building the majority of the minis in the Robotech RPG Tactics core box set (along with some of the Kickstarter extras) I began thinking of a campaign where Chris and I could begin playing and learning the game. Neither of us has been a fan/player of table top army v army type games (wahammer, etc). This is all new to us so we are starting small.

I wanted to this to be a more cartoon-based game, that is to say I don't want to just open the box and start playing random games. I want there to be a background to the mission, etc... Below is my effort to do that.

The campaign that begins here is a (in game-time) year-long adventure following the playing character (a newly minted pilot in the RDF) beginning in March of 2008) with his training, moving into missions, on into actual battle with Zentraedi when they arrive in November of 2009.
At this point the game is purely based on the Tactics side of the game with an RPG generated character attached. If the game moves into the RPG side is yet to be seen. Chris has picked the name Rusty Dale Higgins because everything HAS to mean something to him. The (imo dorky) name is based on some King of the Hill references. Never the less, not everyone can be Rick Hunter or Jack Archer...

Campaign begins ---------------------------------------------------------------------------------------------------


It is March 3rd, 2008. The location is Macross Isand in the South Pacific ocean. The alien ship known as the SDF-1 is nearing it’s completion with litte more than a year left. The RDF Academy has been in operation for six years now, producing military men and women accustomed to the alien ‘Robotechnology’. 2nd Lieutenant Rusty Dale Higgins is in his 7th month of Veritech pilot training. The coursework begins moving into
the area of military encounters.

The Academy has a wealth of Robotechnology and complex, realistic combat simulators are where pilots get their training. On the schedule of training will be up 4 mandatory VR missions, then a live war game with other pilots at the end of the month. 

The VR missions will progressively get more difficult before the pilot will take to the skies. The combat simulators are available 24/7 so Lieutenant Higgins may choose to play additional VR missions of this basic type until the live event.
____________________________________________________
Mission 1 (03/7/08)
The first VR combat flight will be against another Veritech VF-1J. The encounter will be restricted o jet mode. This mission is to familiar the pilots with their own weapon system in a combat enounter. The object to the mission is to eliminate the enemy VF-1J.

Report: Lieutenant Higgins succeeded in eliminating the enemy Veritech, taking a few turns to come to grips with the effects of the Afterburner effects of the aircraft and unfamiliarity of the weapon system. Although useful, the GU-11 gunpod and twin head lasers under the pilot’s canopy are not as devestatingly useful as the Veritechs compliment of missiles.

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Mission 2 (03/14/08)
This mission is a repeat of the first but each Veritech is limited to missiles only. The Veritech with the least amount of damage at the end of the last missile payload (of both Veritechs) is the winner.

Mission Override: At the beginning of this mission, combat parameters were over-ridden and all weapon systems were activated due to the power of the missile payload.

Report: Lieutenant Higgins won this mission quickly.

____________________________________________________
Mission 3 (03/19/08)
In this mission both units will be limited to Battloid mode only with no weapons. This mission will familiarize the pilot with the hand to hand combat methods of the Veritech in Battloid and Guardian mode.

Report: Spending the meager 1 command point (by both pilots) came in useful in Hand to Hand combat mode. It allowed for multiple attacks, speeding up combat. The VR pilot attempted a Jump Kick a couple of occasions but failed to attack on the first action (thus, denying the attempt of the Jump Kick).

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Mission 4 (03/24/08)
This final VR mission will place a team of 4 Veritechs against 4 Veritechs. The match is over once 3 of the 4 Veritechs of any team are defeated.

Mission Override: Lieutenant Higgins and the VR pilot were both given a Leadership ability of 2 to allow for more command points in this battle.

Report: Once again missiles ruled the day as the VR team defeated Lieutenant Higgins’ Veritech squad. The Lieutenant kept his squad in jet mode while the VR pilot kept his in Guardian mode. The flexibility of movement (along with the missiles) gave the VR pilot the edge in battle. The inflexibility of jet mode (inability to turn more than 90 degrees in either direction led to the VR pilot being able to use Back Strike for +1 to strike.

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VR Missions Summary:

These simple missions (much like the ones in the game manual) were designed to familiarize players with the basics of game play and the pros/cons of different weapon systems and modes.

Thursday, December 4, 2014

First dry-run game of Robotech Tactics

by Nathan Stout (of AccordingToWhim.com)

After nearly completing all bazillion miniature builds for the base game with some of the kickstarter extras I was ready to begin learning Robotech RPG Tactics. I pulled out the rulebook (which other gamers have been bashing) and tried to wrap my head around new concepts that blend in with the original Robotech RPG. Of the big rulebook (112 pages) only the first 29 pages are the actual rules. This was fairly simple to figure out but as with anything new with tons of new concepts/rules you need to read a couple of times so the 2nd time I read through it I decided to make a cheat sheet. This would help during game play and (just like in school), making notes helps you remember stuff.

I wanted to do a self dry run before I drug anyone else in on an actual first game. I figured I'd play though a small battle or two to get some of the mechanics down. Chris gives me a call yesterday evening and tells me they scheduled him to work on our appointed night and was it ok for him to come over now. I said yes and decided we'd just try a couple of simple games and work things out as we went.

We started with a single unit versus single unit (much like the starter battle listed in the rulebook). We fumbled, read, re-read, mistook the 6 on the die for a 1 for most of the first 2 games (oops)! By the end of the night we discovered a couple of things...

1.) Zentraedi are underpowered (so you need lots more units than UEDF units).
2.) The font is way too small on the cards (for these old eyes).
3.) We need to re-read and comprehend some of the special abilities).
4.) I need to figure out the squadron cards (which we didn't use).
5.) It's hard to keep track of which of your units are which.
6.) I need to make a custom sheet with stats, MD, missile boxes, and all that jazz to help us.

And that's it. When we get it down I think it will be fun. It will just take many games for it all to become second nature.

Sunday, May 12, 2013

I'm still here... Robotech RPG Tactics Kickstarter review

by Nathan Stout (of AccordingToWhim.com)

No, I am still here... I've just been VERY busy creating a board game of my own! Yep, I am about to launch a Kickstarter for it. Go here!

I am almost done with Doomsday (the book) an will post soon. Sorry for the massive delays. In the meantime take a look at this! THIS IS AWESOME. I suggest you go back it now!

Today's review is more of a review of coming product: Palladium Books: Robotech RPG Tactics. This is currently in the Kickstarter phase and it is doing well... REALLY WELL.

Initial goal to get game made: $70,000

With 15 days to go (out of 30), current total money gained: $520,000

WOW.

 
 
Robotech is one of those name brands that has a cult following. The brand has been around since the early eighties and it was destined to do well... and it did!
 
Robotech RPG Tactics is based on the Robotech Role Playing books. In the RPG there are rules for mecha combat but this game takes that concept to a whole new level and focuses only on the mecha combat (via miniatures). If you look at the demo videos it looks a bit like Warhammer with Robotech mecha.
 
Here is the level I have backed at. As you can see the initial game was nice but with the increased funding SO MUCH MORE has been added. Way to please your backers Palladium!
 

 
The Kickstarter started 17 days ago and I got wind of it on day 2. They had already funded the project (gotten the needed $70,000) within the first few hours of the project! I can only hope our Kickstarter will fund so quickly!
 
As the amount of backers and pledges has increased so has the quality and quantity of the game. Several new miniatures have been added to the core box set as well as upgrades to the dice and play pieces.
 
I am very happy that Palladium is doing so well on this. I have enjoyed the Robotech RPG books for many years and it is nice to see so much being put into the game even after all these years.
 
Thanks for looking at this blog! Please follow us and if you are interested, please help us produce our own game at: RiseOfTheRockStar.com by donating to our Kickstarter Project when it starts on May 17th!

Thank you.


Thursday, March 1, 2012

Macross Isand Junkie

by Nathan Stout (of AccordingToWhim.com)

As you all know I am fan of Robotech. I have enjoyed it for many a year and it has (for me) become far beyond a cartoon with dubious animation at times. I remember it around the first time back in the 80's but I wasn't that into it at the time. I am guessing I was more into G.I. Joe and He-Man than Robotech. It really wasn't until I was a freshman in High school that I got into Robotech. I think what initially happened was that my best friend in High school (Eric) got ahold of the RPG book and I think we launched from there.

Over the next several years it was a search for anything I could lay my hands on. Robotech's hey-day had passed and there was little new product coming out. I scoped out my local comic book shops (Heroes Workshop off West Berry and Lone Star Comics near Hulen) but didn't find too much in thoes early days. I remember that Heroes Workshop had a big cardboard SDF-1 and I was always amazed by it. I did find some issues of the Canadian Robotech Fanzine Protoculture Addicts and ate them up.

I got all the RPG books I could afford and the novelizations as well. When money permitted I would go wild at one of Lone Star's sales and stock up on back issues of the comics. Most were good but there were some strange ones too. Me and Eric and some of his friends would play the RPG. This was great fun but for some reason I was almost always the GM. Once I found 2 Peter Pan - Robotech Cassette with book sets at Pic-N-Save (which is now Big Lots). I loved those pieces of shit! They were so patched together and the narrator would constantly get the names wrong and when he read it was like he was reading the story for the first time (he would get inflections all wrong). None of it matter because it was Robotech and I enjoyed them thoroughly.



Through those first few years I got ahold of the F.H.E. version of Robotech. It had six VHS tapes with six episodes mercilessly editing together. They would only show one opening and closing credits and slap six episodes all together (cutting out quite a bit as I later found out). F.H.E. also released a couple of other versions of the series (with fewer episodes on each tape) but it appears my set was the last VHS set they produced. I would take a tape deck and record audio snippets off the show and make a 'mix tape' of audio sound bites. Years later I got the F.H.E. laser disc versions of the series and it was a totally different experience. The episodes were complete and there were scenes that I had never seen before. I gripe about those crappy VHS versions but they did offer some fun years later with the missing scenes I got to see off the laser discs.


Let's take a break with this cute chick giving us one of Minmei's songs...




Through all this I got on this kick to get Robotech Perfect Collection CD (or record it didn't matter to me). I contacted the company only to find out that it was out of print. These were the days before eBay so I was SOL. One day I was browsing something (online or in a magazine, I can't remember) and I ran across something that showed that a new soundtrack called Robotech: Perfect Soundtrack was about to be released... in less and a week! I was so excited. I got my order in ASAP but the production was delayed until early 97 and once I did get it I see why it was delayed. It had 2 discs and they were marked wrong. Disc 1 was Disc 2, etc... It still didn't detract from my utter delight. I got to enjoy songs I had never heard before including the ones I simply didn't remember from the Robotech The Movie soundtrack. As it turns out it wasn't 'perfect' there was another set that came less than 10 years later with even more.



In 1999 I built a website called Robocon.org. I already had a page about Robotech on my webpage so I moved it to the new Robocon.org and added more stuff to it. Robocon was the 10th anniversary of Robotech convention that took place in 1995. It focused on my take on Robotech as well as the voice actors that had attended the convention and so on. I had a couple of phone conversations with Tom Bateman (the organizer and protoge' of Carl Macek. He got me some info and gave me blessings to use it all on the site. He had been planning a Robocon 15 in 2000 but it fell through. In 200? He contacted me again (along with Tommy Yune I believe) about giving Robocon.org to Robotech.com (the official portal for Robotech). So they could use it for the upcoming Robocon 20. I agreed and they suped up my site and integrated it into their own. I still have my site archived here. You can compare the changes they made to it here (their official version). I found it funny that they kept the front page (the one with animation that says: 'Welcome to the Future of the Human Race' from my old site. I basically took that from my existing Front Mission fan site cause it sounded cool (I just changed 'Future of Warfare' to Future of the Human Race'). I also find it cool that the site is still up and intact after all these years.



Robotech has been good to me over the years and I feel I have been good to it. It's a nice relationship, eh?