by Nathan Stout (of AccordingToWhim.com)
Robotech RPG Tactics (2014-2015)
An introduction:
After building the majority of the minis in the Robotech RPG Tactics core box set (along with some of the Kickstarter extras) I began thinking of a campaign where Chris and I could begin playing and learning the game. Neither of us has been a fan/player of table top army v army type games (wahammer, etc). This is all new to us so we are starting small.
I wanted to this to be a more cartoon-based game, that is to say I don't want to just open the box and start playing random games. I want there to be a background to the mission, etc... Below is my effort to do that.
The campaign that begins here
is a (in game-time) year-long adventure following the playing
character (a newly minted pilot in the RDF) beginning in March of 2008) with
his training, moving into missions, on into actual battle with Zentraedi when
they arrive in November of 2009.
At this point the game is
purely based on the Tactics side of the game with an RPG generated character
attached. If the game moves into the RPG side is yet to be seen. Chris has picked the name Rusty Dale Higgins because everything HAS to mean something to him. The (imo dorky) name is based on some King of the Hill references. Never the less, not everyone can be Rick Hunter or Jack Archer...
Campaign begins ---------------------------------------------------------------------------------------------------
It is March 3rd, 2008. The location is
Macross Isand in the South Pacific ocean. The alien ship known as the SDF-1 is
nearing it’s completion with litte more than a year left. The RDF Academy has
been in operation for six years now, producing military men and women
accustomed to the alien ‘Robotechnology’. 2nd Lieutenant Rusty Dale
Higgins is in his 7th month of Veritech pilot training. The coursework
begins moving into
the area of military encounters.
The Academy has a wealth of
Robotechnology and complex, realistic combat simulators are where pilots get
their training. On the schedule of training will be up 4 mandatory VR missions,
then a live war game with other pilots at the end of the month.
The VR missions
will progressively get more difficult before the pilot will take to the skies.
The combat simulators are available 24/7 so Lieutenant Higgins may choose to
play additional VR missions of this basic type until the live event.
____________________________________________________
Mission 1 (03/7/08)
The first VR combat flight
will be against another Veritech VF-1J. The encounter will be restricted o jet
mode. This mission is to familiar the pilots with their own weapon system in a
combat enounter. The object to the mission is to eliminate the enemy VF-1J.
Report: Lieutenant Higgins
succeeded in eliminating the enemy Veritech, taking a few turns to come to
grips with the effects of the Afterburner effects of the aircraft and
unfamiliarity of the weapon system. Although useful, the GU-11 gunpod and twin
head lasers under the pilot’s canopy are not as devestatingly useful as the
Veritechs compliment of missiles.
____________________________________________________
Mission 2 (03/14/08)
This mission is a repeat of
the first but each Veritech is limited to missiles only. The Veritech with the
least amount of damage at the end of the last missile payload (of both
Veritechs) is the winner.
Mission Override: At the
beginning of this mission, combat parameters were over-ridden and all weapon
systems were activated due to the power of the missile payload.
Report: Lieutenant Higgins
won this mission quickly.
____________________________________________________
Mission 3 (03/19/08)
In this mission both units will be limited to Battloid mode
only with no weapons. This mission will familiarize the pilot with the hand to
hand combat methods of the Veritech in Battloid and Guardian mode.
Report: Spending the meager 1 command point (by both pilots)
came in useful in Hand to Hand combat mode. It allowed for multiple attacks,
speeding up combat. The VR pilot attempted a Jump Kick a couple of occasions
but failed to attack on the first action (thus, denying the attempt of the Jump
Kick).
____________________________________________________
Mission 4 (03/24/08)
This final VR mission will place a team of 4 Veritechs
against 4 Veritechs. The match is over once 3 of the 4 Veritechs of any team are
defeated.
Mission Override: Lieutenant Higgins and the VR pilot were
both given a Leadership ability of 2 to allow for more command points in this
battle.
Report: Once again missiles ruled the day as the VR
team defeated Lieutenant Higgins’ Veritech squad. The Lieutenant kept his squad
in jet mode while the VR pilot kept his in Guardian mode. The flexibility of
movement (along with the missiles) gave the VR pilot the edge in battle. The
inflexibility of jet mode (inability to turn more than 90 degrees in either
direction led to the VR pilot being able to use Back Strike for +1 to strike.
____________________________________________________
VR Missions Summary:
These simple missions (much like the ones in the game
manual) were designed to familiarize players with the basics of game play and
the pros/cons of different weapon systems and modes.
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